Welcome to the alpha for Gnome Tower, the multiplayer VR voxel colony sim!
Join the Discord.
![](assets/gnome.png)
Download 0.0.34 (Windows)
Also available on Itch.
If it isn't already installed on your computer, you might need to additionally download the following MSVC++ redistributible (select vc_redist.x64.exe).
To play solo (Windows):
- Double click gnomes.exe!
To host a server (Windows):
- Enable port forwarding on your router
- Forward port 54000 (default) to your PC's local IP address
- Hit "Host Game" in gnomes.exe OR run gnome_server.exe
To play quest native (Quest- cannot act as host!):
- "Side load" gnometower-release.apk onto your quest (using adb or sidequest)
- Run gnome_server.exe on your PC
- Connect to your PC's local IP address (and port 54000 if using default)
- Warning: the quest version is in-progress, and may suffer performance issues
Bugs:
- gnomes don't grab objects to build
- zones do nothing
- quest2 build not included in latest version (0.0.34) (contact @phildo if you want to test!)
ChangeLog:
0.0.34:
- fixed clear command stamp override
- doors can be walked through without exposing seams
- debug light parameters in-game
- fixed audio levels on change
- fixed crash when initial chunks unmodified
0.0.33:
- faster terrain gen
- fixed fish spawning in the sky
- grab to set height forces grounding
0.0.32:
- fixed z0 mobs on load
- players walk through movable blocks (scaffolding/etc)
- gnome perspective can't climb in air
- haze fog shader
- throws finish local calculation _then_ correct (looks less janky)
0.0.31:
- fixed window resize command rendering bug
- fixed invisible grabs after moved long distances
- fixed lighting bug
0.0.30:
- finally fixed command rendering order
- fixed resize window bug causing game to run very slowly
0.0.29:
- player shadows toggleable
0.0.28:
- gnomes retry builds after being moved
0.0.27:
- audio settings
- fixed job stealing
- bug fixes
0.0.26:
- audio
- scaffolding
- better previews
0.0.25:
- zone infrastructure
- quest bugs
- transitions
0.0.24:
- mainly testing build pipeline
0.0.23:
- bug fixes
- sun/moon
- fixed quest bugs
0.0.22:
- bug fixes
- objects
- everything grabbable
- throwabilityy
0.0.21:
- bug fixes
- network speed/stability
- building stability
0.0.20:
- low hanging fruit
0.0.19:
- tons of qol fixes
- more reliable chunk cache
- movement options in settings
- tunnel vision
- cleaner menu rendering
- dynamic water
- harvest masks
- bug fixes + perf gains
0.0.18:
- massive code reorg
- generalized edits into categories
- menu overhaul
- can command stroke
- movement qols
- bug fixes + perf gains
0.0.17:
- bug fixes
- big performance gains
- preparation for objs
0.0.16:
- bug fixes
- bigger view distance
- mobs everywhere
0.0.15:
- bug fixes
- procgen terrain
- clouds
- multiplayer heads
0.0.14:
- bug fixes
- debugging infrastructure
- beginnings of procgen
0.0.13:
- bug fixes
- debugging infrastructure
- working quest build
0.0.12:
- scale modifier
- bug fixes
0.0.11:
- significant performance increases
- stars
- debug tooling and longer term restructuring
- bug fixes
0.0.10:
- rudimentary gnome building commands
- brush sizes
- realtime loading performance increases
- realtime edits performance increases
- particles/audio/haptics
- significant world compression
- tons of minor changes
0.0.9:
- Workaround for oculus PC runtime bug
- text file IP definition
- day/night cycle
- ambient occlusion
- view distance increase (performance, filtering, distance fog, chunk loading)
- gnome pathing
- included demo to allow camera control from keyboard/mouse (no interaction)
0.0.8:
- quest catchup (openxr bugs remain)
- can pickup mobs
- visual fixes
0.0.7:
- menu selection and images
- cleaner voxel visuals
0.0.6:
- realtime voxel edits
- very basic menu system
- settings menu
- "paint" and "select" modes
- "over", "outside", and "inside" mask modes
- ability to rotate on a pivot
- large performance gains
0.0.5:
- fixes subtle driver bugs
- slight performance increase
0.0.4:
- mobs! pigs birds and gnomes, oh my!
- grab and pull
- voxel preview
- HUGE performance gains
- small bugfixes
0.0.3:
- fixes requirement for debug .dlls
- transparent voxels
- animated voxels
- selection reticle
0.0.2:
- textured voxels
- chunk loading
- ip selector
0.0.1:
- multiplayer voxel editor
- hardcoded IP
- fixed clear command stamp override
- doors can be walked through without exposing seams
- debug light parameters in-game
- fixed audio levels on change
- fixed crash when initial chunks unmodified
0.0.33:
- faster terrain gen
- fixed fish spawning in the sky
- grab to set height forces grounding
0.0.32:
- fixed z0 mobs on load
- players walk through movable blocks (scaffolding/etc)
- gnome perspective can't climb in air
- haze fog shader
- throws finish local calculation _then_ correct (looks less janky)
0.0.31:
- fixed window resize command rendering bug
- fixed invisible grabs after moved long distances
- fixed lighting bug
0.0.30:
- finally fixed command rendering order
- fixed resize window bug causing game to run very slowly
0.0.29:
- player shadows toggleable
0.0.28:
- gnomes retry builds after being moved
0.0.27:
- audio settings
- fixed job stealing
- bug fixes
0.0.26:
- audio
- scaffolding
- better previews
0.0.25:
- zone infrastructure
- quest bugs
- transitions
0.0.24:
- mainly testing build pipeline
0.0.23:
- bug fixes
- sun/moon
- fixed quest bugs
0.0.22:
- bug fixes
- objects
- everything grabbable
- throwabilityy
0.0.21:
- bug fixes
- network speed/stability
- building stability
0.0.20:
- low hanging fruit
0.0.19:
- tons of qol fixes
- more reliable chunk cache
- movement options in settings
- tunnel vision
- cleaner menu rendering
- dynamic water
- harvest masks
- bug fixes + perf gains
0.0.18:
- massive code reorg
- generalized edits into categories
- menu overhaul
- can command stroke
- movement qols
- bug fixes + perf gains
0.0.17:
- bug fixes
- big performance gains
- preparation for objs
0.0.16:
- bug fixes
- bigger view distance
- mobs everywhere
0.0.15:
- bug fixes
- procgen terrain
- clouds
- multiplayer heads
0.0.14:
- bug fixes
- debugging infrastructure
- beginnings of procgen
0.0.13:
- bug fixes
- debugging infrastructure
- working quest build
0.0.12:
- scale modifier
- bug fixes
0.0.11:
- significant performance increases
- stars
- debug tooling and longer term restructuring
- bug fixes
0.0.10:
- rudimentary gnome building commands
- brush sizes
- realtime loading performance increases
- realtime edits performance increases
- particles/audio/haptics
- significant world compression
- tons of minor changes
0.0.9:
- Workaround for oculus PC runtime bug
- text file IP definition
- day/night cycle
- ambient occlusion
- view distance increase (performance, filtering, distance fog, chunk loading)
- gnome pathing
- included demo to allow camera control from keyboard/mouse (no interaction)
0.0.8:
- quest catchup (openxr bugs remain)
- can pickup mobs
- visual fixes
0.0.7:
- menu selection and images
- cleaner voxel visuals
0.0.6:
- realtime voxel edits
- very basic menu system
- settings menu
- "paint" and "select" modes
- "over", "outside", and "inside" mask modes
- ability to rotate on a pivot
- large performance gains
0.0.5:
- fixes subtle driver bugs
- slight performance increase
0.0.4:
- mobs! pigs birds and gnomes, oh my!
- grab and pull
- voxel preview
- HUGE performance gains
- small bugfixes
0.0.3:
- fixes requirement for debug .dlls
- transparent voxels
- animated voxels
- selection reticle
0.0.2:
- textured voxels
- chunk loading
- ip selector
0.0.1:
- multiplayer voxel editor
- hardcoded IP